By worst I mean they have very strict and specific requirements for all elements of your game. These are only the small, first hurdles.Nintendo has some of the worst approval and certification processes you will ever go through, so buckle up for that at the end of your development. For reference a WiiU dev kit ran about $5,000 or so, it was never, ever cheap to develop on Nintendo dev kits. The good news is, early reports are saying the Switch dev kits are around $500 bucks, which is insanely cheap considering the historical cost. They require a room with a door that locks from the inside if you're using your home office or something. You have to apply to be a Nintendo developer.they will be looking for a history of shipping games commercially, and looking if you have a secure location for the developer kits. You'll need to register on the Nintendo Developer Portal.formerly WarioWorld. Also if you have other questions feel free to post them I am sure any info would be of great use to anyone (like me) for whom this is a bit unclear. Can it be to early for this?Ĭan I get started directly with Unity, without caring about any Nintendo library, then hope to be able to export it as a Nintendo format, readable by my console?Īlso important, can I run my application directly on my retail Switch? I have read around that a "cheap" dev kit would be available, but what keeps me from running my game directly on my console (like you would do on your iPhone, right?) Yet, the steps to go through if you actually want to make some test applications seem extremely unclear and I am hoping this thread will gather some info about this.įirst of, why does the Nintendo Developer Portal doesn't make any mention of a potential Switch dev kit? Only 3DS and Wii U are available. The info has been going around quite a lot. You must have all have heard the news: Unity 5.6 includes support for Nintendo Switch export, excellent!.
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